{"id":457,"date":"2015-03-31T15:27:04","date_gmt":"2015-03-31T20:27:04","guid":{"rendered":"https:\/\/bobbylox.com\/blog\/memorable-names-for-virtual-things\/"},"modified":"2024-12-02T13:30:12","modified_gmt":"2024-12-02T19:30:12","slug":"memorable-names-for-virtual-things","status":"publish","type":"post","link":"https:\/\/bobbylox.com\/blog\/memorable-names-for-virtual-things\/","title":{"rendered":"Memorable Names for Virtual Things"},"content":{"rendered":"\n<p>I started thinking about memorable names in the context of genre fiction, as I was reading the book <a href=\"http:\/\/www.amazon.com\/The-Goblin-Emperor-Katherine-Addison\/dp\/076532699X\" target=\"_blank\" rel=\"noopener noreferrer\"><em>The Goblin Emperor<\/em> by Katherine Addison<\/a>. &nbsp;I absolutely loved the book, but what hampered my enjoyment at times was the incomprehensible naming of people, places, and things in the fictional universe of the story. &nbsp;For example, the titular Emperor has two sets of servants: the nohecharei, who are like bodyguards, and the edocharei, who are his attendants. &nbsp;There is one character named Tethimar, and another named Telimezh. &nbsp;It was challenging for me, an avid reader of fantasy, to keep everything straight.<\/p>\n\n\n\n<p>It&#8217;s clear that the author of&nbsp;<em>The Goblin Emperor <\/em>decided to value authenticity within the fictional vernacular she created over the reader&#8217;s ease of understanding, and it is not my place to condemn that choice. &nbsp;However, it did get me thinking about what features of fictional names make them more memorable, especially within my discipline of game design, where the narrative has less room for rote repetition. &nbsp;Below are a few ways of keeping your proper nouns lucid.<\/p>\n\n\n\n<p><strong>1. Decide whether it ought to be a proper noun at all.<\/strong> &nbsp;Sometimes the best name is just a description of what the place or thing is. &nbsp;Take a look at this fragment of a map from Metroid Prime to see what I mean. &nbsp;Of 10 named places, only 2 include&nbsp;proper names. &nbsp;The rest are simply descriptive.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><a href=\"https:\/\/bobbylox.com\/blog\/wp-content\/uploads\/2024\/12\/metroidprime_map_tallon_cropped.jpg\"><img decoding=\"async\" src=\"https:\/\/bobbylox.com\/blog\/wp-content\/uploads\/2024\/12\/metroidprime_map_tallon_cropped.jpg\" alt=\"metroidprime_map_tallon_cropped\" class=\"wp-image-448\"\/><\/a><\/figure><\/div>\n\n\n\n<p><strong>2. Use a close variant of an existing name.<\/strong> &nbsp;It may feel a bit like cheating, but re-using the existing circuitry in your player&#8217;s mind can be very effective, and serve the overall enjoyment of the game. &nbsp;Writers do this all the time with place names like &#8220;New Tokyo&#8221; or &#8220;Earth II.&#8221; &nbsp;Slight variations work for human (or other sentient being) names as well, such as <em><a href=\"http:\/\/www.amazon.com\/Snow-Crash-Bantam-Spectra-Book\/dp\/0553380958\" target=\"_blank\" rel=\"noopener noreferrer\">Snow Crash<\/a><\/em>&#8216;s &#8220;Da5id.&#8221;<\/p>\n\n\n\n<p>Needless to say, to pull this off, you&#8217;ll have to have some idea of what your reader considers a &#8216;common name,&#8217; so this will be culture-specific and may need to be localized.<\/p>\n\n\n\n<p><strong>3. Accompanying titles.<\/strong> &nbsp;People tend to remember the relationships between people and places better than they remember the names. &nbsp;Think back to the last time someone described the plot of a half-remembered movie. &nbsp;It probably sounded something like &#8220;&#8230;and then the main guy&#8217;s best friend went back to their old apartment and got the thing&#8230;&#8221; No proper names at all, just relationships. &nbsp;We can use this to our advantage by putting the relationship right into the name!<\/p>\n\n\n\n<p>The simplest example is titles&nbsp;like &#8220;Professor,&#8221; &#8220;Captain,&#8221; &#8220;Archduke,&#8221; &#8220;Counselor,&#8221; etc. &nbsp;If you&#8217;re in a more fantastical setting, you can use things like &#8220;King-son&#8221; and &#8220;Friend Luke&#8221; as names, too. &nbsp;Anything you can do to associate the name with a relationship will help, and when you&#8217;ve repeated it enough times you can drop the relationship prefix without confusion.<\/p>\n\n\n\n<p><strong>4. Distinct explicit or implied ethnicity<\/strong> can make each of your names distinct. &nbsp;If you have three main&nbsp;characters &#8212; one an American farm-boy named John, one a burly Norwegian named J\u00f8han, and one a Chinese national&nbsp;named Jao Han, the player will remember the names distinctly, despite how similarly they are spelled.<\/p>\n\n\n\n<p><strong>5. <a href=\"http:\/\/en.wikipedia.org\/wiki\/Bouba\/kiki_effect\" target=\"_blank\" rel=\"noopener noreferrer\">The Bouba\/Kiki Effect<\/a><\/strong> is an apparently universal human trait which makes us associate certain qualities of sound with physical characteristics almost <a href=\"http:\/\/en.wikipedia.org\/wiki\/Synesthesia\" target=\"_blank\" rel=\"noopener noreferrer\">synaesthetically<\/a>. &nbsp;Hard angular things are associated with hard angular sounds, like &#8220;knicknack&#8221; and &#8220;porcupine,&#8221; whereas softer, rounder things get softer, rounder sounds, like &#8220;balloon&#8221; and &#8220;butterfly.&#8221; &nbsp;You can use this property of natural language, making your names tacitly descriptive of their subject. &nbsp;If your villain is sharp-nosed and bony, you may want to name him &#8220;Jack&#8221; instead of &#8220;Bob.&#8221; &nbsp;Likewise, a domed hall might better be &#8220;Woterbund&#8221; than &#8220;Rinkertin.&#8221;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/bobbylox.com\/blog\/wp-content\/uploads\/2024\/12\/Soc_img012.gif\" alt=\"\"\/><figcaption>Which one is Bouba, and which one is Kiki?<\/figcaption><\/figure><\/div>\n\n\n\n<p><strong>6. Gendered Suffixes<\/strong> cause many names to be&nbsp;self-descriptive,&nbsp;at least to english-speaking ears. &nbsp;For characters that identify as a certain gender, certain sounds can serve as clues. &nbsp;In vowels, for example, -a, -i, and -y sound more feminine than -o and -u. &nbsp;There are exceptions, of course, but I think these indicators still have their place in some&nbsp;fictional worlds.<\/p>\n\n\n\n<p><strong>7. Uncommon letters<\/strong> in proper names should be hoarded like the precious resource they are. &nbsp;Don&#8217;t use them all up in a single name like &#8220;Quizikjax.&#8221; &nbsp;Doling out one uncommon letter to each character can make each&nbsp;name stand out, but not overshadow any others. &nbsp;The least frequently-used letters in english are Z, Q, X, J, K, and V. &nbsp;However,&nbsp;Even the most-used letter, &#8220;E,&#8221; can seem weird within a name&nbsp;where it&#8217;s not expected, like &#8220;Melodee,&#8221; so context can make a big difference.<\/p>\n\n\n\n<p>I hope these ideas are at least thought-provoking, and are of use as you create and name people, places and things in games and elsewhere.<\/p>\n\n\n\n<p><strong>I\u2019m&nbsp;<a title=\"Rob Lockhart's website\" href=\"http:\/\/bobbylox.com\/blog\/\" target=\"_blank\" rel=\"noopener noreferrer\">Rob Lockhart<\/a>, the Creative Director of&nbsp;<a title=\"Important Little Games\" href=\"https:\/\/importantlittlegames.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Important Little Games<\/a>. &nbsp;<strong>If you were to follow me on&nbsp;<a title=\"bobbylox on twitter\" href=\"https:\/\/twitter.com\/bobbylox\" target=\"_blank\" rel=\"noopener noreferrer\">twitter<\/a>, I\u2019d be grateful.<\/strong><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I started thinking about memorable names in the context of genre fiction, as I was reading the book The Goblin Emperor by Katherine Addison. &nbsp;I absolutely loved the book, but what hampered my enjoyment at times was the incomprehensible naming of people, places, and things in the fictional universe of the story. &nbsp;For example, the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":458,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"slim_seo":{"title":"Memorable Names for Virtual Things - Bobby Lockhart","description":"I started thinking about memorable names in the context of genre fiction, as I was reading the book The Goblin Emperor by Katherine Addison . &nbsp;I absolutely"},"footnotes":""},"categories":[1],"tags":[],"class_list":["post-457","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/posts\/457","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/comments?post=457"}],"version-history":[{"count":1,"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/posts\/457\/revisions"}],"predecessor-version":[{"id":460,"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/posts\/457\/revisions\/460"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/media\/458"}],"wp:attachment":[{"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/media?parent=457"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/categories?post=457"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bobbylox.com\/blog\/wp-json\/wp\/v2\/tags?post=457"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}